Soulgemmed Mods (
soulmods) wrote in
souljammed2017-04-21 10:41 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
How's My Driving?
![]() If you've ever wanted feedback on how you're doing, this is the place to get it! Note that this HMD is not mandatory, so please don't feel pressured to comment if you're not comfortable doing so. For those who wish to leave feedback, please remember to stay constructive and keep all comments civil. |
MODS
no subject
I just want to bring up a problem that I know we've touched on before.
When Boss Battles happen, a lot happens in a short space of time and for those of us on a different part of the world, or who have extremely early or late work lives that makes it very difficult to participate. Either a ton of stuff happens while we're gone and it becomes intimidating to jump in. Or we do jump in and then have to sleep or work and a the battle moves on without us leaving some characters standing around not reacting to attacks or major shifts in the fight.
Unfortunately I'm not sure what else can be done to make the boss battles more accessible. I know the boss battles are usually set up with some kind of time frame of a few days in mind to try and accommodate for that but when the battle surges forward in leaps and bounds in a matter of hours it doesn't help as much. Alternatively if the battles take too long because we're waiting for everyone then people who were able to post might run out of time or lose track of things.
I understand that in the long run if the majority of players and mods are online at a certain time that's going to have to be when things get done but if we can brainstorm some other ideas then I'm happy to try.
Edited because: Thank you for all the work you do to keep this game running. The amount of planning and effort you put in is appreciated!
no subject
We want to thank you for bringing this forward to us. At this time there are no plans to change the format of the boss battle, as currently the format is designed to engage as many players as possible and provide the least amount of stress to the mod running it. We considered many other formats and options and in the end, this is really the best solution we have to allow everyone to have a shot at participation.
As much as we would like to ensure everyone can participate equally, it's simply not feasible given the size of the game, the schedule of the mods, and even amount of work it takes to go into a boss battle on both sides. We've considered as many options as we can to maximize the chances of players interacting and have implemented the ones that work, which have included changing the format of the boss battle and introducing phases to slow the flow of it down.
While we currently have no plans to change things, if a viable solution comes up we will see about implementing it. We do have a solution to one concern. While boss interactions can't be backtagged, boss reactions can and were created specifically to allow players to tag in their reaction to things and continue to backtag interactions while the boss fight proceeds on. If your character makes an action and you miss the reaction, you can backtag the reaction header and jump into the next action segment when an opportunity arises.
no subject
I'll just have to take more advantage of the lead up to Boss Fights when I can. Thank you!
Yue
Character: Dave Strider
Personal HMD: here.
Canon: The Witch's House
Character: Ellen
Personal HMD: here.
Notes: She's a pretty unpleasant character from a gruesome canon. Her opt-out can be found here.
Canon: Bully
Character: Jimmy Hopkins
Personal HMD: here.
Canon: Puella Magi Madoka Magica
Character: Kyouko Sakura
Personal HMD: here.
Dante
Character: Asriel Dreemurr
Personal HMD: Here
no subject
Character: Rue
Personal HMD: Here!
James/Jambes
Character: Pokey Minch
Personal HMD: Here
Canon: Shin Megami Tensei
Character:: Lucifer
Personal HMD: Here
Canon: Homestuck
Character: Bro Strider
Personal HMD: Here
no subject
Recently, though, there have been a few times when I've been confused by the decisions that Lucifer has made, and I just wanted to address those and see if I couldn't glean a greater understanding of them. Prior to the March boss battle, it seemed that Lucifer saw no problems with what Kagaku was doing - as the figurehead for the alignment that espoused "survival of the fittest" and "might is right," why should he see problems with her killing two magi who were weak enough to be captured by her? However, shortly following the battle, his stance seems to take a sudden 180 - suddenly, Kagaku needed to go, and Lucifer was determined to keep order - to the point that he had no patience for anyone who could not work together with the group of magi led by Kakyoin and Bonnie. I'm curious to know why he had such a drastic change of heart, especially when it was specified that Lucifer didn't care that he himself died during that boss battle, having been accustomed to death.
Beyond this, I'm also wondering about Lucifer's reaction in the aftermath of the April boss battle - namely, his strong condemnation of Lilith. Lucifer, as has been mentioned before, is the figurehead for chaos; chaos is an alignment that takes Darwinistic rule to its worst logical extreme, and I'd wondered why he would react so strongly to two magi - magi who had, at that point in the battle, lost the will to fight and would thus be considered worthless in Darwinistic terms - being killed by someone stronger. Going by the rules that chaos operates on, Lilith was entirely within her rights to kill them - especially since they lacked the willpower to fight for their own survival. Even if Asriel and Pokey could be perceived as being more in-line than Lilith was - more pliant and willing to follow orders for the good of the team that Lucifer had allied himself with - Lucifer has shown himself on multiple occasions to be ruthless to those he perceives as weak, even in his own alignment. This is evident in the second Raidou game, where he uses and then promptly discards Dahn, his chaos hero, in order to get at Raidou - someone not of his alignment, but whom he saw potential in. This is also the case in the Nocturne dramas, where he tricks a child into coming to the belief that he is the Demi-fiend who will choose the new world when, in reality, Lucifer entirely intends for him to die against Kagutsuchi and saw him as nothing more than a pawn to distract everyone from the real Demi-fiend. In both cases, too, the characters he tricked and betrayed were ones who were on his side - both were acting with the belief that they were doing what he wanted of them, and both were wholly susceptible to his influence and control; yet he felt nothing of orchestrating their downfalls.
Furthermore, it seems strange to me that he would condemn Lilith alone so harshly for succumbing to the brainwashing when her two targets - the two that she killed - succumbed just as easily, and to different effect. Neither law nor chaos are above brainwashing, but when it comes to brainwashing someone into being compliant and passively succumbing to their fate vs. brainwashing someone into being more in-tune with their primal instincts and unleashing their suppressed urges, Shin Megami Tensei makes it clear that law tilts towards the former, while chaos tilts towards the latter. His demeanor towards Lilith also sticks out to me particularly because I note that, in Lucifer's application, he is observed to "make it his business to protect demons as a whole." Lilith being a demon, I'm curious to know his reasoning for being so quick to shun her. I note that he's quick to denounce her in his event end thread with Bonnie, despite also saying that he doesn't want to hear a single word of blame going around in the event end.
I wrote a lot up there, but overall I do want to stress that I very much enjoy Lucifer's presence in the game and that I think he adds a lot to our cast of characters. It's great to see that you aren't afraid to cultivate negative CR with him or play him as his truly antagonistic self - it can be really tricky with characters like Lucifer, whose very name will set off alarm bells in other characters' minds, and in large I think you do it well; I just am having difficulty mapping out his reasoning for reacting the way that he did in the examples that I brought up.
no subject
Considering I had been having reservations about how I'd played him recently, that should have been a warning I should have stepped back and took a greater look at the reactions/justification I gave him. It's pretty clear that I had been trying to make pieces fit that didn't and had known this at least partially, and the points you've brought up are good evidence I wasn't just doubting myself but there was something wrong. I will state that Lucifer's anger wasn't aimed at Lilith in regards to her killing two weaklings so much as it was part of a shitty turn in the tide of the battle, but even that creates a paradox in his way of thinking.
I'd clearly allowed something outside the character's actual voice to influence how I wrote things, and that will definitely be something I will keep more aware of in the future. Thank you for the time you took to provide this criticism and advice to me.
Bee
Character: Lilith
Personal HMD: Here~
Canon: Toradora!
Character: Taiga Aisaka
Personal HMD: Here~
Notes: I know I've been kiiiinda bad at tagging out with Taiga because she's a scared piece of shit, but I'm workin' on it! Fight fight, win win!
Kitten
Character: Mettaton
Personal HMD: Here!
Notes: You can respond here too! I've been kind of doing...a lot. So please let me know if you think that any of it's off, I'm really into getting crit.
Junebug
Character: Osomatsu Matsuno
Personal HMD: here
Notes: i really REALLY love this game. if you want CR with Osomatsu, please let me know, and i'll hit you up! i don't tag everything, but i really try to spread out my CR. that said, if something else is bothering you, you can say that too!
Shikki
Character: Dirk Strider
Personal HMD: Here!
Canon: Drakengard 3
Character: Dito
Personal HMD: Here!
Notes: I've thrown together an opt-in for the darker parts of Dito's backstory!
Canon: Puella Magi Madoka Magica Wraith Arc
Character: Sayaka Miki
Personal HMD: Here!
Box
Character: Kainé
Personal HMD: here!
Canon: Saints Row
Character: Shaundi
Personal HMD: here!
Notes: I'm totally new here, so let me know how I'm doing.
coco
Character: Yuri Plisetsky
Personal HMD: Here
Notes: Still relatively new to Yuri, so if there's anything you'd like to tell me about his characterization, please don't hesitate to do so!
chase
Character: Jughead Jones
Personal HMD: here
Notes: Not brand new, but still somewhat new to playing him in a game. Any comments would be great!
Canon: Osomatsu-san
Character: Karamatsu Matsuno
Personal HMD: here
Canon: The Disappearance of Nagato Yuki-chan
Character: Ryoko Asakura
Personal HMD: here
Canon: Darkstalkers
Character: Baby Bonnie Hood
Personal HMD: here
no subject
Character: Mohammed Abdul
Personal HMD: Here!
Notes: I have been playing him for a few months now, but I still feel like I am figuring him out from time to time, so if anyone has thoughts, please throw them at me! :-)
Canon: Fate/Zero
Character: Diarmuid Ua Duibhne (Lancer)
Personal HMD: Here!
Notes: Diarmuid hasn't been out around as much lately due to my eye surgery limiting how much RP I can do and this will probably continue for a little longer, but after that he should be back more. Any concerns or worries, though, feel free to let me know.
Star
Character:Shinoa
Personal HMD: http://scythersergeant.dreamwidth.org/442.html
Canon: Captive Prince
Character: Laurent
Personal HMD: http://crosslaced.dreamwidth.org/1931.html
Notes: Laurent is a terribly hard character to get right, and I'm fairly sure he's at least a bit off- it might just be insecurity, because hoo boy he's Complicated, so I'd love any feedback on how I could write him better!