Kagaku Yamashita (
heartscontent) wrote in
souljammed2017-04-06 05:47 pm
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Horror Movie AU Meme
the HORROR MOVIE AU meme

1. post a comment with your character. either blank, with a starting prompt, or preferences.
2. tag someone and roll for a prompt.
3. try not to die!
warnings for gore, sexual content, death and violence.

1. post a comment with your character. either blank, with a starting prompt, or preferences.
2. tag someone and roll for a prompt.
3. try not to die!
warnings for gore, sexual content, death and violence.
1. halloween.
There's a killer on the loose in your sleepy town; a monster in a mask that waits in the shadows, stalking a single target. People are dying all around you - the only question is... are you the victim, or are you the killer?
2. carrie.
The classic tale of the high school outcast. While you've never fit in, you know it's not just because of a strange upbringing or differing interests. No, there's something more to you. Though you try to fit in you've never managed it and have accepted your status at the bottom of the barrel.
3. the ring.
You didn't question it when the movie arrived in the mail, suspecting it to be a long lost relative's gift to your mother. You really don't think anything of it at all, until suddenly people are dying. You don't want to watch, you're positive you shouldn't - but you do.
Then seven days is all you have.
4. hellraiser.
You've found a puzzle-box and solved its riddle - and now you're in another dimension where denizens of hell wearing leather and carrying S & M gear want to give you pleasure by literally tearing you apart. Welcome to Hell.
5. saw.
Your sins are coming back to haunt you. You've hurt someone, be it by your ignorance, selfishness or by far more drastic means, and someone has taken notice. Suddenly you're in a trap fitted just for you, suited to your heinous crimes - there's only one way out.
You've got to play a little game.
6. the shining
Out in the wilderness in the most beautiful, extravagant place you've ever seen, but without modern conveniences, only your own thoughts and each other's company. The hotel is a labyrinth. Chairs seem to move without being touched, blood appears on the walls and corpses in the rooms. You're stressed, they're stressed - you fear that soon you will both be insane.
7. 28 days later.
These aren't zombies. Zombies are slow, zombies are killable - these are Infected. They're fast and they're hungry. There's no chance to reason with them. You just need to run, lay low, hope that no one will find you and that you can avoid infection yourself.
Be mindful of the people around you. You never know who is a carrier and who isn't.
8. jennifer's body.
You were murdered for "the greater good". Shame the people who did it didn't read up on their Satanic rituals. You've come back. Maybe better than ever... but wrong. You can't stop the cravings. You want it, you need it. And you're going to get it.
9. poltergeist.
A new home, a fresh start. When things begin to go wrong you don't think too much of it, not until things start to get violent. Be careful how you proceed.
10. rosemary's baby. (option b: the omen)
a baby should be a bundle of joy and you've been wanting to start a family for some time... but things aren't quite right. the neighbors are eerily interested in your bundle of joy, you've been having weird dreams and alarming cravings - something just isn't right.
11. let the right one in.
You've never had a friend before. Your new neighbor says that is what you are, and who are you to question them? They're a little strange, they speak as if they're much older than they are - but you like them, and they like you. You can ignore the bloodstains on their lips and the haunted look in their eyes if it means having a friend.
12. a nightmare on elm street.
Don't sleep. Don't doze. Don't even daydream. You're paying for your parent's justice and in dreams, no one can hear you scream. You'd best hope you can band against the nightmares together because if you can't, your worst nightmare may just be your list.
13. the thing.
It could be any one of you. You don't know what it is or how it got here, but it's capable of taking your form and pretending to be yours. Pay close attention to their clothes, to the way they speak, don't share drinks - keep close and never, ever let go of that flamethrower.
14. silence of the lambs.
There's a killer on the loose and your only solution is to consult another, far more sinister monster. You don't trust them, they're fascinated with you. This can't end well.
15. alien.
Face huggers, chest bursters and xenomorphs. You need to run before they make you their next host.
16. jaws.
Killer sealife is terrorizing your coastal town. The reward for killing the monster is great, but if you value your life you won't go near that water.
17. the exorcist.
Demonic possessions and those who solve them. Keep your rosaries close and be mindful of flying green vomit.
18. misery.
You've been badly hurt. Someone has been kind enough to take you into your home and nurse you back to health - you think. You're not getting much better, and they don't seem too keen on letting you call your family to let them know where you are.
19. pet semetary.
Someone you love has died. A child, a spouse, a close friend maybe. You're awash with grief before you realize that you have the answer. Go to where the ground has soured, bury them amongst the rocks and return to your home and your friends.
Soon, everything will be well.
20. blair witch project.
All you wanted to do was make a documentary about an urban legend. That's all you wanted to do. Now your group is going missing. You can't find your way out of the forest, and you're being stalked by a monster.
21. psycho.
You don't feel safe here. You don't trust the charismatic owner, yet you can't place your finger on why. Be mindful of that shower.
22. cabin in the woods.
Four friends go on a camping trip. Good friends, good booze, and some good bud will get you through the lengthy spring break. But as you head into the basement you notice something eerie, masks and other odd, assorted knicknacks that have no place in a family home.
What will you pick?
23. ginger snaps.
A beast bit you. Something big, something hairy. Bigger than a bear and twice as aggressive. now you're not yourself - you're more confident, more attractive, more assertive. But you're slowly losing yourself. you start to sprout fur, your eyes change color, suddenly everyone you care about looks more like a snack than a close, concerned friend. Can you find a cure for the beast within?
24. cabin fever.
Something's wrong with the water. the animals are acting strange. they're sick - their fur is coming off. your friends seem to be sick too, covered in sores and oozing blood from every orifice. You need to get help. You need to get the hell out of here before you catch it too. Did you drink from the canteen too? You just can't remember.
25. final destination.
You and the person who tags you have cheated death. For now. Death has a way of finding everyone when it comes time, and your number is up. Suddenly, everything and everyone is a potential threat. How do you beat the inevitable?
26. creepy.
You've just moved into a new neighborhood, and one of your neighbors seems a little strange. At first, they're bad-tempered and volatile; they misinterpret innocent questions on your part as prying, intrusive ones, and they explode angrily at you for seemingly no reason. However, as time passes, they quickly warm up to you and turn into the most congenial neighbor. In fact, they might be a little too friendly - they're always coming over to your place unannounced, or inviting you over to theirs while refusing to take no for an answer. They're charming, but there's something unsettling about their behavior, too.
And what's this you're hearing on the news about a string of unsolved disappearances and identity thefts?
27. cure (side a).
News of a bizarre series of murders, all committed by different people, is taking the nation by storm. All the victims are killed in the same way - by the gruesome "X" that's carved into their throats - but the murderers themselves have nothing linking them, no motive for murdering, nothing to explain their strange crimes.
...Save for a single person, who met with each of them shortly before they committed their inexplicable murders.
Sometime after you meet them for yourself, you come to the realization that they are a hypnotist, and that you alone seem to be strangely resistant to their hypnotic techniques.
No matter, though. Now they've taken an interest in you, and they've other tricks at their disposal.
28. cure (side b).
You're in a committed relationship with someone, but things haven't been so great lately. You've tried to take care of them and stay by their side, but your patience has been stretched to its thinnest point; they're not the person they used to be. They've become completely dependent on you, and there's no trace of the self-sufficiency they used to have.
You've begun to have idle visions of them dying a violent death.
29. ju-on.
You've entered a place you shouldn't have. A gruesome murder was once committed here, and the grudge of the wronged still clings to this place - they're out for revenge, and their suffering and fury has blinded them to the point where they no longer care whom they're getting it on.
Now that they've set their sights on you, it doesn't matter how far you try to run. They'll chase you until they finally have you in their grasp, and when they do, they'll make you suffer a fate even worse than theirs.
30. grotesque.
You and someone very dear to you have been kidnapped by a madman with a very particular proclivity. He promises to let one of you go, but only if you can move him with the strength of your bond: if one of you willingly subjects themselves to humiliating, arduous, and painful activities for the sake of the other, the other will be saved.
How far are you willing to go? And can you really trust the words of this madman?
31. tomie.
You've fallen in love.
The subject of your infatuation, though, isn't exactly what one might expect. They respond enthusiastically to your advances one minute, then coldly spurn them the next. They're cruel and controlling, and to top it all off, they're highly jealous and manipulative as well. If anyone else occupies your attention, they might even try to talk you into killing that person.
You're crazy about them. You feel like you'll lose your mind if you can't be with them, but... Can you really continue to grant all of their increasingly unreasonable demands?
32. pulse.
You've gotten a glimpse of the existences that ghosts lead, and it's a terrifyingly lonely, meaningless one. The sight has irrevocably changed you, siphoning your motivations and willpower from your body. Now that you know what awaits you when you die, everything seems so bleak and pointless. Worse yet, there are others around you who've seen the things you did, and all of them faded away into black stains in the ground once they lost all hope and succumbed to their brokenheartedness.
Everyone you care about is gone. Entire cities of people have become desolate overnight. There's just one glimmering source of hope, though: you've met another survivor, and now they're the only one stopping you from being truly alone. If you try to eke out a new life with them, can you stop each other from falling into despair?
33. cube.
You wake up in a strange place - a massive structure, divided up into small cubes. Some of the cubes are safe to pass through. Some contain deadly traps that must first be successfully disarmed. It seems that there are rules this place operates on; certain rooms will always contain traps, and certain rooms will always be safe.
A stranger is with you, and it seems that they've a particular talent that may be able to aid you. With your combined skills, will you be able to figure this out and escape?
34. doppelganger.
You've met your perfect counterpart. At first, you take to each other immediately; it's nice to have someone around who can balance you out completely. If you're too timid, they're bold and take-charge. If you're afraid to speak your mind, they do it for you. As time passes, though, you come to the horrifying realization that you're quickly being replaced.
Everyone is charmed by them - more charmed by them than they are of you. Everyone enjoys their company more, and soon, they no longer think of you.
What can you do to reclaim your place?
35. the king's game.
You've been summoned to a classroom by a sender only identifying themselves as "the King." When you arrive, you see that you are not alone. A set of rules greets you all.
1. All students in the class shall participate.
2. After receiving an order from the King, the order must be completed within 24 hours.
3. People who do not complete their order shall be punished.
4. Withdrawing from the game is not allowed.
As orders are given out - and soon afterwards punishments for those who refuse to carry them out - you realize that your life is on the line. How far are you willing to go in in order to survive?
36. the wailing.
A strange plague is afflicting your village. Those who fall ill physically and mentally deteriorate at a rapid pace and are driven to acts of murderous violence. Rumors spread that someone is practicing witchcraft, placing a curse on this village.
In desperation, the villagers have begun to point fingers at each other; perhaps you're one of them, or perhaps you're just one of the unfortunate accused.
XX. wildcard! make your own!
Dave Strider | Homestuck
23 drags this all the way to au town
And so he'd gone out.
Not even to do anything important, just to do it, maybe to get some snacks and see a friend. He was out past curfew and it had seemed like such a good idea. Such a cool idea and the image of it in his mind had been perfect. Casually skateboarding down the street, leisurely enjoying the nightlight.
And then he'd gone past the park.
And then it had grabbed him. By the arm, swinging him around hard enough to rip it from it's socket and break it on impact. It had attacked him, grabbing at him with claws and teeth - and disarmed and outmanned, Dirk could only run.
The door to the apartment slams open at 3 in the morning. Bro is out - maybe clubbing, maybe on the roof, maybe hiding who even fucking knows - and Dirk is bleeding heavily enough to leave puddles where he walks. He fumbles for the lightswitch of their shared bedroom, grabbing for the first aid kit. ]
Shit, shit, shit, shitfuckgoddamnit.
Ellen | The Witch's House
18
He felt something soft beneath him...a bed? His hand groped around and felt a soft cover draped over his body but when his hand brushed over his leg he felt a dull ache. He winced but it hadn't been so bad. He made an attempt to push himself off the bed but as soon as he tried to sit up and move his legs what was once a dull ache turned into a pain so sharp he immediately broke out into a sweat as he cried out. His body fell back on to the soft mattress as he wiped away beads of perspiration from his brow. He wasn't going anywhere on his own.]
...Dad?
[He didn't want to open his eyes. His head was pounding. But it was likely he was home, since he didn't feel like he was on a hospital bed. Though it seems odd his parents would take him home and not let someone else worry about him. And if they did, why would his dad be in this room, waiting for his disappointment of a son to wake up?]
Ugh, never mind.
[Even if you're here, he doesn't want to talk to you.]
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Kyouko Sakura | Puella Magi Madoka Magica
Jimmy Hopkins | Bully
Bro Strider | Homestuck
Pokey Minch | Earthbound/CRAU
Dirk Strider | Homestuck
32
There are, however, a few places that Jimmy does consider it strange to be empty, though. Take the dorm common room - a place where students could usually be seen wrestling over the remote at all hours of the day, or playing cards, or simply looking for ways to procrastinate on their homework. It's the sight of the empty common room that finally has Jimmy furrowing his brows, then setting off on a journey to see if he couldn't at least find someone walking around the campus at all.
As luck would have it, the first person he runs into is Dirk.]
Hey, you.
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Dito | Drakengard 3
Sayaka Miki | PMMM
28
Their relationship had started off rocky. They'd fought - both physically and verbally - and it seemed that that's all they would ever do. It seemed their relationship would never progress beyond that point, and that both of them were far to stubborn, too strong-willed to ever listen to the words of the other.
It's strange to look back on it and see how much things have changed since then. It's stranger yet to wake up in the same house as Sayaka, or to think about how inseparable they've become.
There's just one thing that's bothering her; something she doesn't want to think too deeply or try to put into words. Today, too, she pretends that nothing is wrong as she wakes from a dream she can't quite remember.
The time reads 10:09 AM. She rises to her feet, blearily looking around to see whether the other occupant of the house is home while trying to swallow her feelings of unease.]
Hey, Sayaka?
Azula // Avatar the last airbender
Sandy Marko // Spider-man: Reign with Thegames CRAU
Harley Quinn // DC Comics
Kainé | NieR
Gary Smith | Bully
34
Jimmy Hopkins truly was a complete and utter moron; all he had to do was plant an idea in Derby's head: convince Jimmy to draw major attention to himself with a misdeed that makes his expulsion inevitable. He'd expected Jimmy might have taken convincing, or even flat out refused, but to think he'd agree to it immediately...
It's laughable.
As a result, he's more than a little irritated when he's thrown into another place before he's gotten to even truly enjoy the fruits of his labor. Being deprived of his chance to gloat in Jimmy's face? That's even more irritating.
Time spent in this town, though, quickly makes him realize something that immediately piques his attention: the people of this town know him. Many of them addressed him fondly, the way they might address a good friend. He looks into it - collects information incessantly - and while most of them are almost disturbingly clueless, he's managed to learn a few things.
One of those things makes him end up at his other self's doorstep, peering at a gem inlaid into the door with scrutiny.]
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Butch DeLoria | Fallout 3
Osomatsu Matsuno | Osomatsu-san | ota
Asriel Dreemurr | Undertale
Saw time!
So...he's more than a little alarmed to find himself actually "waking up" for once, and finding that he isn't...really in full control of his limbs. Once he gets past the forced drowsiness, he realizes that most of his weight is bearing on his arms. Slowly, he glances up and finds that he's bound by the wrists with a chain that leads up into the ceiling.
...That's not good.
He glances around apprehensively; first downward, only to find that he's suspended in water just below the knee--the one joint which would let water in at this point. So...whoever did this didn't want him hurt. Right?
Further away, he sees another figure--Asriel. The kid looks to be unconscious.
Mettaton wants to check he's okay, but being chained like this is a bit inconvenient. Letting out a frustrated sigh, he attempts to pull himself up slightly, then he lets himself fall, hoping that the rusted-looking chain would snap under the strain of his weight.
Big mistake.
The instant he causes too much movement, a low hum cuts through the air, and Mettaton finds himself stiffening as an electric shock courses through him. It's more powerful than anything he has ever experienced, causing his circuits to overload and malfunction, unable to sustain the current. He shouts, the sound glitching and cutting out as the shock plays havoc on his systems for 10 long, painful seconds.
Long enough to wake Asriel, perhaps. And should the young boss monster care to have a look around himself, he'll notice that there's a tape player nearby, next to which is a tape with two words written on it: PLAY ME.
Once the shock subsides, Mettaton goes limp, a look of pain on his face. That...that felt worse than it should have, and he feels so unnaturally weak...]
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i just noticed a typo in the pastebin. goodbye
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cw mutilation
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Karkat Vantas | Homestuck | ota
8 ok rng slow down
Hanging out with highbloods all too keen on grasping the power of their ancestors, there's literally no way it wouldn't come to this. He was too stupid, too slow, and perhaps too pitiful for any of his friends to put a stop to it. That night, a single text had gone out - just one, to the one person he'd sort of maybe trusted would actually do something about it. Maybe it was poorly typed, maybe Karkat assumed it was just part of the FLARP.
All Tavros knows is at seven sweeps, his life was cut tragically short. All because he'd been too dumb to realize he'd put his faith in all the wrong people.
Stop playing games for girls should have been the last thing he'd ever seen.
But he got up.
It wasn't by choice that he stumbled into Karkat's hive. It'd just been closest. He'd been walking along the path for what had to be days now, no idea where he was or where he was going until the surroundings had begun to look familiar. HIs feet hurt. His back is burned from the sun (but healing, already healing). It's with desperation that he bangs against the door, covered head to toe in a rainbow of highblood shades and his own muddy brown. ]
geez
yuki takeya | school live!
Johnny Vincent | Bully
30
He groans softly, trying to bring a hand up to his head; a small tug of resistance at his arm, though, tells him that he's not about to move it anywhere. That's what makes the panic finally flood his system; his eyes snap open.
When he looks down at himself, he notices that he's been seated in an uncomfortable chair, chains binding his hands. His eyes then move towards his surroundings, and he takes in the sight of dirty cellar walls.
He doesn't expect his eyes to settle on an unfamiliar form, slumped over in a chair not far from his; tied up, just like him. Before he's even registered it, he's crying out.]
Johnny!
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tavros nitram | homestuck
Rue | Princess Tutu
b.b. hood | darkstalkers
karamatsu matsuno | osomatsu-san
kazuma kiryu | yakuza 0